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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Perks & Skills
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Lid-Mop on Mar 23, 2015 7:49 pm
Closed By Arthmoor on Dec 6, 2015 3:11 am
Resolution: Fixed

Issue #18969: Archery Perk "Steady Hand": Description And Effect Don't Match

The in-game descriptions of Archery perk "Steady Hand" ranks 1 and 2 say "Zooming in with a bow slows time by 25% / 50%" but their actual magnitudes are 50% and 75%. Either the descriptions should be changed to say 50/75 or the magnitudes should be reduced to 25/50.

(The perk objects are SteadyHand40 and SteadyHand60. They respectively add abilities PerkSteadyHandTimeSlowdown01 and PerkSteadyHandTimeSlowdown02, which respectively decrease actor value BowSpeedBonus by 0.5 and 0.25. However, PerkSteadyHandTimeSlowdown01 remains in effect when PerkSteadyHandTimeSlowdown02 is obtained, so rank 2 has a total reduction of 0.75.)



4 comment(s) [Closed]
Jumps-Down-Stairs said:
I wouldn't bet on those numbers meaning what you think they mean. Have you actually tested those values to see if they produce the expected results? Bethesda's formulae are frequently counter-intuitive.

Lid-Mop said:
If you're referring to what BowSpeedBonus itself means, you are right to be suspicious. The actor value's name doesn't tell you much and is kind of misleading. I tested it in-game. What it really means is "time multiplier while zooming in with a bow". BowSpeedBonus = 1 means time passes at normal rate, and BowSpeedBonus = 0 means time is stopped while zooming (although this can cause freezes). Also, unlike the Slow Time shout, the time multiplier is the same for the player as everything else.
If you're referring to the perk ability magnitudes and how they work, I've confirmed that BowSpeedBonus is modified as I described by querying it in-game ("player.getav BowSpeedBonus";) before and after getting each rank in the perk.

Jumps-Down-Stairs said:
Looks like you've done the research then. Given how the values are set, and how they stack, I think the magnitudes are correct, and it's the descriptions that should be changed. Whoever wrote the descriptions probably saw the .25 and .50, and didn't look too hard at which was which, but whoever set the magnitudes appears to have understood that they would stack.

Arthmoor said:
Fixed for USKP 2.1.2.

Text changed to match the actual effects in game.

Showing Comments 1 - 4 of 4