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Issue Data
Status: Investigating
Issue Type: Feature Request
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Quests
Assigned To: Nico coiN
Platform: XBox One
Severity: Low
Votes: 1
Watching: N/A
Opened By justafyde on Dec 14, 2016 7:12 pm

Issue #21719: Vex / Delvin inappropriate dialog

After being assigned any of the "special" jobs by Delvin, going to Vex or returning to Delvin (I think) and requesting another job will get a response of "finish the special job first" (or similar words). So you quit that dialog menu but Vex (and Delvin) will still tell you take another job.

       

Comments

6 comment(s)
Arthmoor said:
Are you reporting a bug or asking for a feature? We only fix bugs here, not grant feature requests.

       
Comment #1 Jan 20, 2017 11:42 pm  Edited by on Jan 20, 2017 11:42 pm
justafyde said:
It is inappropriate dialog, the same as incorrect text. It doesn't stop play, but it breaks immersion.
Vex and Delvin should never respond with "take another job" if there is a special job assigned waiting to do/complete.

       
Comment #2 Jan 21, 2017 4:03 am  Edited by on Jan 21, 2017 4:03 am
Nico coiN said:
It would bug me too, if I can confirm this. I haven't reached that point in the walkthrough, though...

       
Comment #3 Jan 21, 2017 4:19 am  Edited by on Jan 21, 2017 4:19 am
BlackPete said:
Probably the biggest problem here would be that we would need to splice audio to match the dialogue in the game which is next to impossible in cases like this where entire lines are needed.

       
Comment #4 Jan 23, 2017 2:29 am  Edited by on Jan 23, 2017 2:30 am
justafyde said:
No new dialog is needed.

As I said, get a special job. Then re-engage Vex or Delvin and ask for a job. They respond saying you already have a job. All good so far.

Then you quit the dialog menu and they then say hey, take another job! That is stupid. They should just stay silent.

       
Comment #5 Jan 23, 2017 8:34 am  Edited by on Jan 23, 2017 8:34 am
Nico coiN said:
I think adding conditions checks for specific quest stages would be enough, but I won't be able to confirm this until I reach that point in the walkthrough.

       
Comment #6 Jan 23, 2017 9:01 am  Edited by on Jan 23, 2017 9:01 am
Showing Comments 1 - 6 of 6