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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Jan 20, 2017 6:22 pm
Last Edited By Sclerocephalus on Jan 20, 2017 6:26 pm
Closed By Arthmoor on Oct 18, 2017 3:40 pm
Resolution: Will Not Be Fixed

Issue #21921: QF_DN054_00048516 - None: is not valid power armor furniture

[07/17/2016 - 02:18:50AM] error: None: is not valid power armor furniture.
stack:
[ (0011685B)].Actor.SwitchToPowerArmor() - "<native>" Line ?
[DN054 (00048516)].Fragments:Quests:QF_DN054_00048516.Fragment_Stage_0005_Item_00() - "g:\_F4\Art\Raw\ScriptsMilestone\Fragments\Quests\QF_DN054_00048516.psc" Line 42


In the stage 005 fragment:

if Alias_Zeke.getActorReference().isinCombat() == false
Alias_Zeke.getActorReference().SwitchtoPowerArmor(none)
endif

According to the Wiki, this is allowed to get an actor out of his armor. They don't say anything about errors being thrown:

http://www.creationkit.com/fallout4/index.php?title=SwitchToPowerArmor_-_Actor

       

Comments

2 comment(s) [Closed]
Sclerocephalus said:
Perhaps, a check for Zeke being in power armor will fix this, like so:

actor ZekeRef = Alias_Zeke.getActorReference()
if ZekeRef.isinCombat() == false && ZekeRef.IsInPowerArmor() == true
ZekeRef.SwitchToPowerArmor(none)
endif

       
Comment #1 Jan 20, 2017 6:30 pm  Edited by on Mar 17, 2017 6:06 am
Arthmoor said:
Adding the extra check on Zeke made no difference. The call still responds that None is not valid. This is probably just like several Skyrim scripts that throw false errors but work anyway.

       
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