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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Hearthfire DLC
Category: Audio
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Lederberg on Feb 25, 2017 5:35 pm
Last Edited By BlackPete on Jul 19, 2017 9:21 pm
Closed By BlackPete on Jul 19, 2017 9:21 pm
Resolution: Cannot Reproduce
Comment: No followup has been provided.

Issue #22077: Ambient music doesn't stop when bard performs in HF homes - sounds like cacophony

When a purchased bard performs within any Hearthfire player home, the background ambient music continues to play, resulting in a complete cacophony of noise. This is not true in taverns where the background music fades to silent as soon as a bard starts to perform and then resumes whenever the bard stops playing. My preliminary research lead me to the BardSongsScript which has the function StopInnMusic() that replaces the current ambient music with a silent track - MUSTavernSilence. Note that the function is specific to LocTypeInn:

Function StopInnMusic()


Adding a property assigned to LocTypePlayerHouse and second line to the function that targets LocTypePlayerHouse partially solves the problem:


With this fix the ambient music does stop when the bard performs in your player home. However, the ambient music does not resume when the bard stops playing, as it does in a tavern. Even after exiting and re-entering the house I could not get the ambient music to resume. There is clearly a second half to this puzzle which I am missing.



1 comment(s) [Closed]
Arthmoor said:
Have you tried leaving the property entirely? Like, say, from Heljarchen Hall go down to Loreius Farm and come back? The music removal is handled by a change location event which may not be firing until you've left the property entirely. Simply going outside might not be enough.

Comment #1 Mar 31, 2017 5:07 pm  Edited by on Mar 31, 2017 5:07 pm
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