Issue #22089: NPC Miraak's unique enchantments unused
I'm not sure if this is an oversight or intentional, but I noticed that the NPC version of Miraak's Mask and Robes all have the same enchantment attached to them, despite being leveled.
While the mask does have armor rating differences, the enchantment being the same doesn't really feel like an oversight, but I thought it could be mentioned. However, the robes all use a unique enchantment for them, which has 3 versions. All 6 robes versions use enchantment 1, the weakest. This is similar to the Sword and Staff enchantments, however those enchantments are technically all the same.
The editor IDs I speak of for the Robes are: DLC2MKMiraakFightRobes1/2/3/4/5/6
For the enchantments they are: dlc2MKEncMiraakRobe01/02/03
If this is an oversight, I would assume that Robes 1 and 2 should use enchantment 01, Robes 3 and 4 should use enchantment 02, and Robes 5 and 6 should use enchantment 03.
I have not fought Miraak before, so I don't know how difficult an opponent he is. He might be powerful enough already and this was intentional, but I thought it was worth mentioning.