Issue #22098: Missing Vault 88 Door Switches + Fix
The doors included for Vault 88's Vault-Tec Workshop DLC appear to be missing the switches to their doors, likely as an oversight by Bethesda. You can see[[https://community.bethesda.net/thread/77657?start=0&tstart=0|a report]] from one user about this and [[https://steamcommunity.com/app/377160/discussions/0/312265327168710285/|another]] regarding the same oversight.
You can see this oversight here:
I have also attached the image for your convenience.
The door panels have placeholders for the panels on the left side of the door on each side (e.g. opposite sides). This leads one to believe that Bethesda had originally intended to use Meshes\Interiors\Vault\Doors\VltDoorRes01B.nif from Fallout4 - Meshes.ba2 but instead for whatever reason ended up using Meshes\Interiors\Vault\Doors\VltDoorRes01.nif - I call it an unintentional oversight, or a bug.
The offending object in question is DLC06_workshop_co_VaultDoor [COBJ:010049FB] which creates DLC06workshop_VaultDoor01 "Door" [DOOR:010049FA] and uses DLC06\Interiors\Vault\Workshop\VltWorkshopDOOR01.nif for its model (basically a copy/paste of VltDoorRes01.nif included in DLCworkshop03 - Main.ba2).
The solution is a simple matter of copy/pasting and renaming. The process follows...
1. Extract Meshes\Interiors\Vault\Doors\VltDoorRes01B.nif from Fallout4 - Meshes.ba2
2. Rename VltDoorRes01B.nif to VltWorkshopDOOR01.nif
3. Relocate the new nif file to Data\Meshes\DLC06\Interiors\Vault\Workshop\VltWorkshopDOOR01.nif
Fixed. Tested in-game, now works as intended.