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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Mar 20, 2017 6:55 am
Last Edited By Arthmoor on May 6, 2017 1:00 pm
Closed By Arthmoor on May 6, 2017 1:00 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22173: FeralGhoulGlowingFXSCRIPT - Actor did not have a valid Animation Graph Manager

[03/20/2017 - 02:06:52PM] error: (001F72CD): Actor did not have a valid Animation Graph Manager.
stack:
[ (001F72CD)].MasterAmbushActorScript.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 2 on (001F72CD)].FeralGhoulGlowingFXSCRIPT.OnDeath() - "g:\_F4\Art\Raw\ScriptsMilestone\FeralGhoulGlowingFXSCRIPT.psc" Line 59

This happened when a glowing feral ghoul was gooified with a plasma gun. It probably also happens upon disintegration with a laser. In those cases, the engine disables the actor and places a goo blob/ash pile instead, so the actor is likely not loaded anymore when the OnDeath event tries to do animation-related stuff. A 3D check should fix it.