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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Mar 22, 2017 9:25 am
Last Edited By Arthmoor on May 6, 2017 1:23 pm
Closed By Arthmoor on May 6, 2017 1:23 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22197: MasterAmbushActorScript - Unable to call Is3DLoaded

[03/21/2017 - 01:12:48AM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[<nullptr form> (001AD44C)].MasterAmbushActorScript.Is3DLoaded() - "<native>" Line ?
[<nullptr form> (001AD44C)].MasterAmbushActorScript.waiting.OnGetUp() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\MasterAmbushActorScript.psc" Line ?
[03/21/2017 - 01:12:48AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
[<nullptr form> (001AD44C)].MasterAmbushActorScript.waiting.OnGetUp() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\MasterAmbushActorScript.psc" Line ?


This is a relatively frequent error. It apparently happens when an in-game created actor unloads and gets cleaned up by the engine very quickly. If the OnGetUp event fires with some delay, it then runs on a 'none' actor and the check fails.