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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Mar 23, 2017 3:04 am
Last Edited By Arthmoor on May 6, 2017 1:32 pm
Closed By Arthmoor on May 6, 2017 1:32 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22206: AssaultronHeadModScript - Attempting to stop an invalid sound instance

[03/22/2017 - 11:46:47PM] error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.readyLaser() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 191
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.alive.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?
[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 218
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.alive.OnDying() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?
[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 218
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.alive.OnCripple() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?
[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 219
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.alive.OnCripple() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?
[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 219
[Active effect 2 on (FF08B01F)].AssaultronHeadModScript.alive.OnDying() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?

Sanity checks for valid sound IDs are all missing. This script will even try to stop sounds that were never played.

EDIT: AssaultronHeadModStealthScript (which is largely the same script as AssaultronHeadModScript) has the same problems. I will fix both of them for this ticket.

EDIT2: Sigh ... DLC01:AssaultronHeadModScriptCB and DLC01:AssaultronHeadModShield: same scripts, same problems.

EDIT3: And another one: AssaultronShockHandScript.