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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Mar 24, 2017 11:11 am
Last Edited By Arthmoor on May 8, 2017 4:43 pm
Closed By Arthmoor on May 8, 2017 4:43 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22214: TrapGun - more 3D errors

[03/24/2017 - 05:24:59PM] error: (002211D9): has no 3d, and so cannot have its motion type changed.
stack:
[ (002211D9)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (002211D7)].TrapGun.EnsureNodeMatch() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 155
[ (002211D7)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 83
[03/24/2017 - 05:24:59PM] error: (FF01B68B): has no 3d, and so cannot have its motion type changed.
stack:
[ (FF01B68B)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (002211DF)].TrapGun.EnsureNodeMatch() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 155
[ (002211DF)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 83

This error is thrown by a function that never ran before because the vanilla script did reset the trap on every reload, so it had to always run its initialization procedure. Now that it doesn't anymore (because I fixed that), the script calls the EnsureNodeMatch() function on reload, and this is throwing new errors now.

NOTE: I will use this ticket for all follow-up bugs on this script.