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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Mar 26, 2017 8:21 am
Last Edited By Arthmoor on May 8, 2017 4:45 pm
Closed By Arthmoor on May 8, 2017 4:45 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22223: DN160_StudioManagerScript - Attempting to stop an invalid sound instance

[03/25/2017 - 11:25:45PM] error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[ (0019096C)].DN160_StudioManagerScript.StudioSound() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_StudioManagerScript.psc" Line 37
[ (0019096C)].DN160_StudioManagerScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_StudioManagerScript.psc" Line 29
[03/25/2017 - 11:25:45PM] error: Attempting to stop an invalid sound instance
stack:
<unknown self>.Sound.StopInstance() - "<native>" Line ?
[ (0019096C)].DN160_StudioManagerScript.StudioSound() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_StudioManagerScript.psc" Line 38
[ (0019096C)].DN160_StudioManagerScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_StudioManagerScript.psc" Line 29

There are plenty of checks for valid sound instances missing.