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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Mar 26, 2017 8:23 am
Last Edited By Arthmoor on May 8, 2017 4:47 pm
Closed By Arthmoor on May 8, 2017 4:47 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22224: dn160_encountermanagerscript - Cannot SetValue with None ActorValue

[03/25/2017 - 11:29:28PM] error: Cannot SetValue with None ActorValue
stack:
[ (000B7E9D)].ObjectReference.SetValue() - "<native>" Line ?
[ (0018EB27)].dn160_encountermanagerscript.SetValueChain() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 136
[ (0018EB27)].dn160_encountermanagerscript.EncounterEvent() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 103
[ (00190957)].DN160_EncounterTriggerScript.Ready.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterTriggerScript.psc" Line 14
[03/25/2017 - 11:29:28PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[ (0018EB27)].dn160_encountermanagerscript.SetValueChain() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 137
[ (0018EB27)].dn160_encountermanagerscript.EncounterEvent() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 103
[ (00190957)].DN160_EncounterTriggerScript.Ready.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterTriggerScript.psc" Line 14
[03/25/2017 - 11:29:28PM] error: Cannot SetValue with None ActorValue
stack:
[ (0008C4D6)].ObjectReference.SetValue() - "<native>" Line ?
[ (0018EB27)].dn160_encountermanagerscript.SetValueChain() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 136
[ (0018EB27)].dn160_encountermanagerscript.EncounterEvent() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 103
[ (00190957)].DN160_EncounterTriggerScript.Ready.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterTriggerScript.psc" Line 14
[03/25/2017 - 11:29:28PM] error: Cannot SetValue with None ActorValue
stack:
[ (0008C4FA)].MasterAmbushActorScript.SetValue() - "<native>" Line ?
[ (0018EB27)].dn160_encountermanagerscript.SetValueChain() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 136
[ (0018EB27)].dn160_encountermanagerscript.EncounterEvent() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 103
[ (00190957)].DN160_EncounterTriggerScript.Ready.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterTriggerScript.psc" Line 14
[03/25/2017 - 11:29:28PM] error: Cannot SetValue with None ActorValue
stack:
[ (0008C4D3)].ObjectReference.SetValue() - "<native>" Line ?
[ (0018EB27)].dn160_encountermanagerscript.SetValueChain() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 136
[ (0018EB27)].dn160_encountermanagerscript.EncounterEvent() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 103
[ (00190957)].DN160_EncounterTriggerScript.Ready.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterTriggerScript.psc" Line 14
[03/25/2017 - 11:29:28PM] error: Cannot SetValue with None ActorValue
stack:
[ (0008C4D4)].ObjectReference.SetValue() - "<native>" Line ?
[ (0018EB27)].dn160_encountermanagerscript.SetValueChain() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 136
[ (0018EB27)].dn160_encountermanagerscript.EncounterEvent() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterManagerScript.psc" Line 103
[ (00190957)].DN160_EncounterTriggerScript.Ready.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\DN160_EncounterTriggerScript.psc" Line 14

       

Comments

2 comment(s) [Closed]
Sclerocephalus said:
The function that throws the error is supposed to set actor values on a linked ref chain of actors. It starts with the root reference, but this is not an actor but a marker.

       
Comment #1 Mar 27, 2017 4:55 pm  Edited by on Mar 27, 2017 4:55 pm
Sclerocephalus said:
Fixing the root marker issue eliminates one actor value error and the 'Cannot call EvaluatePackage()' error. The remaining erros are thrown when the script tries to set an actor value on a leveled actor!

       
Comment #2 Apr 3, 2017 11:44 pm  Edited by on Apr 3, 2017 11:44 pm
Showing Comments 1 - 2 of 2