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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Apr 4, 2017 11:07 am
Last Edited By Arthmoor on May 8, 2017 5:23 pm
Closed By Arthmoor on May 8, 2017 5:23 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22278: dn070_traptripwire - animation graph errors

[07/31/2016 - 07:41:18PM] error: (001122D8): the animation graph (TRAP) cannot currently process event "Disarm".
stack:
[ (001122D8)].dn070_traptripwire.PlayAnimation() - "<native>" Line ?
[ (001122D8)].dn070_traptripwire.DisableTripwire() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TrapTripwire.psc" Line 23
[ (00144EF2)].dn070_turrethallmanagerscript.DisableLasers() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 197
[ (00144EF2)].dn070_turrethallmanagerscript.ButtonPressed() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 99
[ (00144EF2)].dn070_turrethallmanagerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 74
[07/31/2016 - 07:41:18PM] error: (001122D7): the animation graph (TRAP) cannot currently process event "Disarm".
stack:
[ (001122D7)].dn070_traptripwire.PlayAnimation() - "<native>" Line ?
[ (001122D7)].dn070_traptripwire.DisableTripwire() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TrapTripwire.psc" Line 23
[ (00144EF2)].dn070_turrethallmanagerscript.DisableLasers() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 197
[ (00144EF2)].dn070_turrethallmanagerscript.ButtonPressed() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 99
[ (00144EF2)].dn070_turrethallmanagerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 74
[07/31/2016 - 07:41:18PM] error: (001122DA): the animation graph (TRAP) cannot currently process event "Disarm".
stack:
[ (001122DA)].dn070_traptripwire.PlayAnimation() - "<native>" Line ?
[ (001122DA)].dn070_traptripwire.DisableTripwire() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TrapTripwire.psc" Line 23
[ (00144EF2)].dn070_turrethallmanagerscript.DisableLasers() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 197
[ (00144EF2)].dn070_turrethallmanagerscript.ButtonPressed() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 99
[ (00144EF2)].dn070_turrethallmanagerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 74

This happens because the script tries to play the 'disarm' animation on tripwires that have been disarmed already. This always fails with an error. A check for the current script state in the DisableTripwire() function will fix this.