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Issue Data
Status: Confirmed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Apr 6, 2017 7:12 am

Issue #22299: MirelurkHatchableScript - animation graph error

[07/31/2016 - 09:45:14PM] error: (00174247): the animation graph (MirelurkEgg_Single01_Hatching) cannot currently process event "Shake".
stack:
[ (00174247)].MirelurkHatchableScript.PlayAnimation() - "<native>" Line ?
[ (00174247)].MirelurkHatchableScript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\MirelurkHatchableScript.psc" Line 18
[07/31/2016 - 09:45:14PM] error: (00174245): the animation graph (MirelurkEgg_Single01_Hatching) cannot currently process event "Shake".
stack:
[ (00174245)].MirelurkHatchableScript.PlayAnimation() - "<native>" Line ?
[ (00174245)].MirelurkHatchableScript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\MirelurkHatchableScript.psc" Line 18


Problem here is the OnActivate event. The way this has been written, the ref can be activated several times in a row. Depending on who activated it, the script may then call the Shake animation while another animation (from a previous activation) is still running.