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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Actors
Assigned To: MadCat221
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By MadCat221 on Apr 15, 2017 10:58 am
Last Edited By Arthmoor on May 9, 2017 1:10 pm
Closed By Arthmoor on May 9, 2017 1:10 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22337: Turret in hallway in FEV lab is not tied to nearby security terminal

In a hallway in the Institute FEV lab cell, a ceiling turret (ACHR:2231FF) is not tied to the same terminal as the other two turrets all in the same room. If the Total Hack holotape is used to override targeting parameters (turn the turrets to your side), the two turrets adjacent to the door near the terminal will open fire on the third.

Chain-linking the third to the second in the link chain (ACHR:2231FE) will tie them all all together, preventing them from firing on each other, and also will make the third turret properly attack any enemies (such as the Assaultron lurking about in the next room) with the other two.



Attached Files:

FEVLabTurretKillboxFix.esp