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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Perks & Skills
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 1
Watching: N/A
Opened By Multiphor on Apr 19, 2017 7:32 am
Last Edited By Arthmoor on Jul 29, 2017 1:54 pm
Closed By Arthmoor on Jul 29, 2017 1:54 pm
Resolution: Duplicate
Comment: Duplicate of FS#20018

Issue #22352: Totem of Brotherhood Werewolf ability still only summons one werewolf

The Totem of Brotherhood Werewolf ability still only summons one werewolf, even though this is supposed to be fixed with USSEP 4.0.7. This only applies to USSEP and not USLEEP 3.0.9.

       
Related Issues: 20018  

Comments

2 comment(s) [Closed]
BlackPete said:
We're going to need to take a look at this before the beta periods end for USLEEP 3.0.9 and USSEP 4.0.7, since this should be fixed retroactively in both.
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Fixes done for the Totem of Brotherhood back in UDGP 1.3.0 have been reverted after further attempts to fix the proper tiered system revealed why Bethesda didn't implement it correctly to begin with. ([[https://bugtracker.iguanadons.net/index.php?do=details&task_id=20018|Bug #20018]])
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Comment #1 Apr 21, 2017 11:21 pm  Edited by on Apr 21, 2017 11:26 pm
Multiphor said:
DLC1HowlWerewolfSummonWerewolvesEffect1, DLC1HowlWerewolfSummonIceWolvesEffect1 and HowlWerewolfSummonWolvesEffect1 have still not had their HowlWerewolfSummonWolvesSCRIPT numtoplace Int32 property set to 2 rather than 1 like it should be in USSEP. In USLEEP, only HowlWerewolfSummonWolvesEffect1 needs its HowlWerewolfSummonWolvesSCRIPT numtoplace Int32 property set to 2 rather than 1.

The game should be summoning 2 wolves regardless of whether or not the player has either of the Totem of Brotherhood perks. The only changes made to these effects are the ones made by Dawnguard to change their magic skills to None rather than Conjuration.

       
Comment #2 Apr 22, 2017 7:28 am  Edited by on May 1, 2017 1:22 pm
Showing Comments 1 - 2 of 2