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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By zZz1 on Apr 25, 2017 11:28 am
Last Edited By Arthmoor on Aug 12, 2017 9:11 pm
Closed By Arthmoor on Aug 12, 2017 9:11 pm
Resolution: Fixed
Comment: Fixed for USLEEP 3.0.10/USSEP 4.0.8.

Issue #22368: Possible bug with Honningbrew Meadery house models

Possible bug with models of houses Mead brewery Hanning.
Maybe this was already known, but just in case please check them out. They may have a bad collision collision or something, because for example when you hit with a weapon, bow, magic - no sound and particle collisions (and the arrows disappear). FormID = 0007cd57, 0007ce47.

       

Comments

3 comment(s) [Closed]
Arthmoor said:
Definitely no impact sounds from melee weapons and arrows fired at the 2 buildings simply disappear instead of sticking in the wood like they're supposed to.

Architecture\WhiteRun\WRBuildings\WRHouseMeaderyWarehouse01.nif
Architecture\WhiteRun\WRBuildings\WRHouseMeadery01.nif

       
Comment #1 Jul 27, 2017 1:17 am  Edited by on Jul 27, 2017 1:17 am
MadCat221 said:
Both have only one material chunk (meaning no separation between wood and stone), and it has no material setting. Furthermore, the warehouse has crappy bad conformity around the walls for the collision hull, a good foot away from the visible mesh. This'll take a bit more work than fixing a bad havmat in NIFSkope...

       
Comment #2 Jul 27, 2017 6:53 am  Edited by on Jul 27, 2017 6:54 am
MadCat221 said:
Fixfiles.

The main building was just set to Wood material for its single chunk. The warehouse had some more work done: better conformity on the wing walls, splitting between wood and stone chunks, and additional wood geometry for the wooden pillars on the wings and the wooden arch on the front and back.

Meshes are formatted for Oldrim.



Attached Files:

WhiterunHonningbrewHavmatsFix.7z

       
Comment #3 Aug 12, 2017 7:09 am  Edited by on Aug 12, 2017 10:03 am
Showing Comments 1 - 3 of 3