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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By JPulowski on Jul 1, 2017 8:50 am
Last Edited By Arthmoor on Oct 7, 2017 5:00 pm
Closed By Arthmoor on Oct 14, 2017 2:23 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.2.

Issue #22551: Mirelurk meshes use a wrong UV mask

Wrong UV mapping cause mirelurk gills to disappear. There is a fix available on Nexus. The author stated that he wouldn't mind the integration to UFO4P in a forum post.

Meshes:
* Meshes\actors\Mirelurk\CharacterAssets\Mirelurk.nif
* Meshes\actors\DLC03\TougherMirelurk\BloodRageMirelurk.nif

       

Comments

1 comment(s) [Closed]
Freso said:
The two fixed mesh files by Kanaru00.

The author writes on the forum: "I wouldn't mind if they added this to the Unofficial Fallout 4 Patch. It wouldn't be the first time something like this happens (the other time was with a dwemer bench fix for Skyrim)." (as also mentioned in the original report)



Attached Files:

Mirelurk.nif
BloodRageMirelurk.nif

       
Comment #1 Aug 16, 2017 4:21 pm  Edited by Arthmoor on Oct 7, 2017 5:09 pm
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