Welcome to the AFK Mods bug tracker. In order to report an issue, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

An account will be required to submit an issue, so if you need one and are unable to register, please contact us via the forums at https://afkmods.iguanadons.net/
       

Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Actors
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By MauveCloud on Jul 3, 2017 8:00 pm

Issue #22567: Turret Override Program reports turrets as allied when returning even when they're not

One of the easiest places to reproduce this is Dunwich Borers - by fast traveling to The Slog, one can sneak to the terminal that controls the turrets without getting attacked by them.

The first time I use the Turret Override Program in a given location, the alliance shows as blank, or "Turret Control System", etc. depending on location, then it changes to "Allied" when I use the "Override Alliance Parameters" option (I'm not sure I'm correctly rememberign the exact wording of the option).

When the location resets (such as when I get a new quest sending me there), the alliance shows as "Allied" upon playing the tape, but the turrets will still attack me until I use the "Override Alliance Parameters" option again.

Side note: in previous playthroughs I had gotten the impression that turrets would remember being hacked even when the rest of the location had reset. However, I think that was really a glitched incomplete reset of the location, possibly because I had heavily exploited the respawning synths in the "Call to Arms" quest, which could be a variant of the glitches mentioned at https://afkmods.iguanadons.net/index.php?/topic/4462-fo4-unlimited-settlementssettlers-a-caveat-for-mod-users/ - it wouldn't surprise me if the synths were running into that array size limitation mentioned.