Welcome to the AFK Mods bug tracker. In order to report an issue, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

An account will be required to submit an issue, so if you need one and are unable to register, please contact us via the forums at https://afkmods.iguanadons.net/

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By kawaksallas on Jul 7, 2017 6:43 am
Last Edited By MadCat221 on Jul 18, 2017 12:02 am
Closed By Arthmoor on Oct 7, 2017 1:55 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.2.

Issue #22590: Observation about Bug #20144

Priscilla never offers to buy fertilizer from the player because the dialogue incorrectly checks her inventory rather than the player's to see if they have any

This only works BEFORE doing the "Hole In The Wall" quest, tested on a new and a ongoing save

If you save Austin, all her dialogue after the quest is about thanking you for saving him

If you don't save Austin, she's pissed off and refuses to talk to you

I guess the dialogue about the fertilizer SHOULD be available after Hole In The Wall if you save Austin



9 comment(s) [Closed]
MadCat221 said:
Turns out that this might be a separate bug. I'm thinking that maybe there's a dialog priority issue going on. Investigating...

Comment #1 Jul 9, 2017 9:00 pm  Edited by on Jul 9, 2017 9:00 pm
MadCat221 said:
Aaand the real culprit is a dialog condition check on the scene where you make the sale, checking a global meant to denote what Austin's fate is: 0 is before/sick, 1 means cured, 2 means dead. For some reason, it was checking to see if the global variable was == 3... which means nothing as far as I can tell. Restoring to check == 1 will make Penske go to the fertilizer bag sale dialog, while having none will have her return to her thank-you dialogs.

Attached Files:


Comment #2 Jul 9, 2017 11:20 pm  Edited by on Jul 9, 2017 11:52 pm
kawaksallas said:
I tested your .esp and sadly it's still not working properly

See, the dialogue about the fertilizer DOES play normally after the quest now, but the actual sale doesn't happen. In other words, you still have the fertlizer bags in your inventory and she doesn't give you caps.

Comment #3 Jul 13, 2017 8:29 am  Edited by on Jul 13, 2017 8:29 am
MadCat221 said:
Oy... the first fix revealed another break down the line. It did the exchange once for me, and then didn't do it a second time. Digging about, I found it does the exchange by doing a SetStage on quest DialogueVault81 (the quest that the original faulty-conditioned dialog is also in) to stage 645, which has an interesting script function:

Game.GetPlayer().SellItem(Fertilizer, 25)

I am guessing that SetStage-ing to a stage it's already on will not kick that script function into action again. That script bit needs to be done in the dialogue's at-end papyrus frag, not a quest stage's, so it will run every time. The actual dialog is in the Scene "Vault81PriscillaFertilizer", where she says "Thank you, and just in time for the seedlings." in the response quad.

Comment #4 Jul 17, 2017 11:58 pm  Edited by on Jul 18, 2017 12:06 am
Arthmoor said:
Wow. Who wrote that quest? That's not even a common sense way to go about it.

Comment #5 Jul 18, 2017 11:42 am  Edited by on Jul 18, 2017 11:42 am
MadCat221 said:
Alrighty... New fixfile. Sale point is now in the dialog, and fixed condition no longer checks for a bogus value on that Austin state flag.

Attached Files:


Comment #6 Jul 18, 2017 9:03 pm  Edited by on Jul 18, 2017 9:03 pm
MadCat221 said:
The root cause has been traced to repeatable quest stages being disabled for DialogueVault81. It has been decided that enabling repeatable quest stages for it would be too great a risk at causing other regression bugs. The dialogue solution that obviates the quest stage that's supposed to handle it will be used. No other usage of that quest stage has been found.

Comment #7 Jul 20, 2017 12:01 am  Edited by on Jul 20, 2017 12:02 am
kawaksallas said:
oh, now it works! thanks

side note - the same behaviour is happening to lucy abenarthy at abenarthy farm.
before you do the farm quest "returning the favor" she offers to buy melons from the player. after the quest, all the dialogue is about "thank you for helping us"

could it be a bug?

Comment #8 Jul 20, 2017 7:19 am  Edited by on Jul 20, 2017 7:19 am
MadCat221 said:
The scene for selling the melons to Lucy Abernathy starts off with a dialogue containing an entry condition specifying that the player cannot have control of Abernathy Farm to sell, checking for the actor value "WorkshopPlayerOwned" == 0 on the site's workbench. Not a bug.

They did, however, actually have the SellItem command in the papyrus fragment of the dialogue response to that effect instead of in a quest stage, as Dr. Penske's purchase of fertilizer bags should have had in the first place.

Comment #9 Jul 20, 2017 10:01 pm  Edited by on Jul 21, 2017 7:06 am
Showing Comments 1 - 9 of 9