Welcome to the AFK Mods bug tracker. In order to report an issue, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

An account will be required to submit an issue, so if you need one and are unable to register, please contact us via the forums at https://afkmods.iguanadons.net/

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By JPulowski on Jul 17, 2017 10:26 am
Closed By Arthmoor on Oct 7, 2017 12:28 pm
Resolution: Not A Bug

Issue #22702: A laser tripwire in HalluciGen, Inc. interior has redundant ownership data

A laser tripwire in the HalluciGen, Inc interior shows its ownership as GunnerFaction "Gunners" [FACT:00058303] which is redundant since the Gunners are an enemy faction by default.

Here is the reference data:
[REFR:0017CF05] (places TrapTripWire_Laser "Laser Tripwire" [ACTI:0010BE8C] in GRUP Cell Persistent Children of HalluciGen01 "HalluciGen, Inc." [CELL:000342CB])



3 comment(s) [Closed]
Sclerocephalus said:
Not necessarily redundant, since some of the trap scripts have an optional property to make the trap not being triggered by the owning faction. Which makes sense: if the gunners did set up the trap for you, it's only logical that they don't trigger it themselves.

Comment #1 Jul 18, 2017 7:22 am  Edited by on Jul 18, 2017 7:22 am
JPulowski said:
But doesn't it also affect companion affinity? Some companions dislike it when you interact with objects that has an owner. I have also seen some other tripwires in enemy locations and they did not have any owner, is there a way around it without the UI showing it red? (which implies it is wrong/unethical to interact with the object)

Comment #2 Jul 18, 2017 7:40 am  Edited by on Jul 18, 2017 7:40 am
Arthmoor said:
Whether it affects affinity or not is not relevant because Sclero is correct that the ownership is also used by the game to stop the faction that put it there from triggering it, which was a very common problem in Skyrim. There is no other way to handle something like this and the UI indicator is outside of our control.

Showing Comments 1 - 3 of 3