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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Quests
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By simtam on Dec 5, 2017 7:51 am
Last Edited By BlackPete on Dec 5, 2017 11:59 am

Issue #23284: Rikke/Galmar won't let me report in, CW alias FieldCO points to enemy lieutenant!

The Rikke/Galmar bug reports used to be pinned on #2325 ... But #2325 is only responsible for some of those issues. (Even if #2325 affects not only CWMission04 but also the other holds, like Hjaalmarch). For others, the symptom is that alias FieldCO on quest CW switches to field commander of the enemy side. So, if you look aliases in the console with "sqv cw", it holds Rikke instead of Galmar for Stormcloak playthrough, and Galmar when it should be Rikke for players aligned with the Legion.

It might be related to what inmundano says about CWMissionGeneratorTriggerScript
that this scripts triggers for the enemy camps.

If that's right, that would mean that it's a glitch that will be resolved after traveling far away and approaching the camp again, maybe from a different direction, or with/without fast travel. However, I wasn't able to observe the alias FieldCO change when approaching an enemy military camp - perhaps it was my observation that was broken on this occasion.

Related Issues: 2325  


1 comment(s)
simtam said:
After some more testing, indeed the FieldCO alias is set to enemy field commander when approaching enemy camp. Provided that the enemy camp is enabled, and that this bug won't happen the other way round...

Now, inmundano wrote that it is a Bethesda bug that only affects CWO, but I guess he meant the part involving generating missions. Because this issue is possible to reproduce it in vanilla, for example: when walking from Pale camp Imperials in the SW direction towards the Hjaalmarch Stormcloak camp, the FieldCO changed to Galmar reference midway through, and didn't revert to Rikke after going back to the imperial Pale camp. That happened after loading a game saved in the Pale Imperial camp. And with default uGridsToLoad value. Looking at the UESP map grid cell, these two camps are at cell distance (+2,+4). So I guess you will be able to reproduce it that way.

One way to restrict this would be to change CWMissionGeneratorTriggerScript so that it will not apply to enemy field commanders.

- if myLocation.HasKeyword(CWCampImperial)
+ if myLocation.HasKeyword(CWCampImperial) && CW.playerAllegiance == 1

- ElseIf myLocation.HasKeyword(CWCampSons)
+ ElseIf myLocation.HasKeyword(CWCampSons) && CW.playerAllegiance == 2

The other part of that script - generating missions - might be indeed a non-issue in vanilla Skyrim.

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