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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Dec 7, 2017 1:00 am
Last Edited By BlackPete on Jan 28, 2018 3:06 pm
Closed By Sclerocephalus on Jan 28, 2018 9:47 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.3

Issue #23290: abProtectronRaceScript: animation graph (GenericFurniture) cannot currently process event "Occupied"

[12/06/2017 - 01:43:29AM] error: (0021B70D): the animation graph (GenericFurniture) cannot currently process event "Occupied".
stack:
[ (0021B70D)].ObjectReference.PlayAnimation() - "<native>" Line ?
[Active effect 1 on (0021B70C)].abProtectronRaceScript.OnEffectStart() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\abProtectronRaceScript.psc" Line 51


Note: Error occurs with a number of different FormIDs.

       

Comments

1 comment(s) [Closed]
Sclerocephalus said:
The script should not try to call the animation on reload if the protectron is already in its pod. Suprisingly, all protectrons have an actor value that stores their pod status, and that value is updated by this script if a protectron leaves or enters the pod. However, it does not check that value before trying to run stuff that inevitably fails if the protectron is in its pod already.

       
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