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Issue Data
Status: Fix Pending
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vault-Tec Workshop DLC
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Dec 20, 2017 2:48 am
Last Edited By Sclerocephalus on Jan 28, 2018 12:05 pm

Issue #23351: DLC06OverseerHandlerScript: Cannot call WorkshopID() on a None object

[12/20/2017 - 12:39:57AM] error: Cannot call WorkshopID() on a None object, aborting function call
stack:
[DLC06OverseerHandler (05003CF3)].DLC06:DLC06OverseerHandlerScript.FillVariables() - "g:\_F4\DLC06\Art\Raw\Scripts\DLC06\DLC06OverseerHandlerScript.psc" Line 100
[DLC06OverseerHandler (05003CF3)].DLC06:DLC06OverseerHandlerScript.OnQuestInit() - "g:\_F4\DLC06\Art\Raw\Scripts\DLC06\DLC06OverseerHandlerScript.psc" Line 73
[12/20/2017 - 12:39:57AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[DLC06OverseerHandler (05003CF3)].DLC06:DLC06OverseerHandlerScript.FillVariables() - "g:\_F4\DLC06\Art\Raw\Scripts\DLC06\DLC06OverseerHandlerScript.psc" Line 100
[DLC06OverseerHandler (05003CF3)].DLC06:DLC06OverseerHandlerScript.OnQuestInit() - "g:\_F4\DLC06\Art\Raw\Scripts\DLC06\DLC06OverseerHandlerScript.psc" Line 73

       

Comments

1 comment(s)
Sclerocephalus said:
Sanity check missing.

The OnQuestInit() event calls the FillVariables() function with no parameters passed in, but all parameters that can be passed into that function are 'none' by default.

       
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