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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Nuka-World DLC
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Dec 20, 2017 4:58 am
Last Edited By Sclerocephalus on Sep 30, 2018 1:30 pm
Closed By Sclerocephalus on Dec 3, 2018 1:26 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.6

Issue #23353: DLC04HubTradersLoseCollars: Cannot check location against a None location

[12/20/2017 - 12:39:57PM] error: Cannot check location against a None location
[ (0601FCEC)].Location.IsChild() - "<native>" Line ?
[alias Player on quest DLC04DialogueSettlement (0601AABF)].DLC04:DLC04HubTradersLoseCollars.OnLocationChange() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\DLC04\DLC04HubTradersLoseCollars.psc" Line 9

Edit (04/01/2018): I'm pretty sure this has something to do with stores added at settlements. It happened again when I added a general goods trader at Hangman's Alley. The previous time I got this same error was when I set one up in Sanctuary. It's seems to occur along with the one in Issue #23352.

Related Issues: 24399  


2 comment(s) [Closed]
Sclerocephalus said:
Two errors in a script with only five lines:

Event OnLocationChange(Location akOldLoc, Location akNewLoc)
	if !DLC04NukaTownUSALocation.IsChild(akOldLoc) && akNewLoc == !DLC04NukaTownUSALocation && DLC04RaiderKickout.GetStageDone(255)

No sanity check for akOldLoc and the check that is most likely to fail is performed last. This should be checked first, as it would make the location checks superfluous in most cases (and thus save performance)).

Comment #1 Sep 30, 2018 1:20 pm  Edited by Sclerocephalus on Sep 30, 2018 1:30 pm
kawaksallas said:
Hm... could this error may be the same that happened to me? I've been trying to determine the cause of this bug for a long time now, and I'm somewhat convinced that is not caused by some random mod


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