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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Jan 12, 2018 3:21 pm
Closed By Sclerocephalus on Jan 18, 2018 8:26 am
Resolution: Can't Fix - Engine Issue

Issue #23475: AOAliasBailOutScript: Unable to call Stop - no native object bound to the script object

[01/10/2018 - 12:44:47PM] error: Unable to call Stop - no native object bound to the script object, or object is of incorrect type
stack:
[<nullptr form> (0004928D)].Scene.Stop() - "<native>" Line ?
[alias myActor on quest AO_Dogmeat_FindHostile (0004926A)].AOAliasBailOutScript.BailOut() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\AOAliasBailOutScript.psc" Line 104
[alias myActor on quest AO_Dogmeat_FindHostile (0004926A)].AOAliasBailOutScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\AOAliasBailOutScript.psc" Line 90

       

Comments

1 comment(s) [Closed]
Sclerocephalus said:
Cannot be fixed.

I would have to add an IsBoundGameObjectAvailable() check to the scene script, but we don't really want to alter the game's base scripts.

Additional checks on AOAliasBailOutScript won't work since they would fail with the same error.

       
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