Welcome to the AFK Mods bug tracker. In order to report an issue, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

An account will be required to submit an issue, so if you need one and are unable to register, please contact us via the forums at https://afkmods.iguanadons.net/
       

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 2, 2018 8:40 pm
Last Edited By BlackPete on Mar 11, 2018 1:47 pm
Closed By Sclerocephalus on Mar 11, 2018 7:36 am
Resolution: Duplicate
Comment: Duplicate of #23327

Issue #23714: MasterAmbushActorScript: Mole rats not hostile like they should be at Robotics Disposal Ground

The mole rats at Robotics Disposal Ground are not hostile like they should be. They just stand there and look at you. [screenshot]

Below is my papyrus log output (after using the sv command on one of the mole rats):
sv
--- Papyrus ------------------------
MasterAmbushActorScript:
    Script state = "waiting"
    Ungrouped Auto Properties:
       Aggression const = Aggression (000002BC)
       ambushOnTrigger const = True
       fActorVariable = 1.000000
       fActorVariableOnReset = 0.000000
       fAgression = 2.000000
       fAggressionOnReset = 0.000000
       LinkAmbushFurniture const = LinkAmbushFurniture (0002C967)
       LinkKeyword const = None
       LocTypeWorkshop const = LocTypeWorkshop (000234F1)
       Suspicious const = Suspicious (000002EC)
    Variables:
       UFO4P_IsLoaded = True
--- Papyrus - Active magic effect 1
TunnelingRaceFX:
    Script state = ""
    Ungrouped Auto Properties:
       pDirtParticles const = (00174AB2)
       RadScorpionDigExplosion const = (00218ACB)
       RadScorpionOutDigExplosion const = (00218ACC)
       TunnelingRaceNoDirtFromFurniture const = (00249E8F)
    Variables:
       enterDigEvent const = "EnterGroundFX"
       exitDigEvent const = "ExitGroundFX"
       isAlive = True
       myDirtAmount = 1.000000
       selfRef = (0010B9F3)

       
Related Issues: 23327  23337  

Comments

1 comment(s) [Closed]
Sclerocephalus said:
Apparently fixed by the modifications to MasterAmbushActorScript for ticket #23327.

Therefore, I'll close this as a duplicate of #23327.

       
Comment #1 Mar 11, 2018 7:35 am  Edited by Sclerocephalus on Mar 11, 2018 7:36 am
Showing Comments 1 - 1 of 1