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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 6, 2018 1:30 am
Last Edited By Sclerocephalus on Oct 29, 2018 8:38 am
Closed By Sclerocephalus on Dec 3, 2018 1:16 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.6

Issue #23738: QF_REObjectRJ03_001AC6E2: (001AC750): cannot start scene because its parent quest was not running

[02/05/2018 - 09:18:13PM] error: (001AC750): cannot start scene because its parent quest was not running.
[ (001AC750)].Scene.Start() - "<native>" Line ?
[REObjectRJ03 (001AC6E2)].Fragments:Quests:QF_REObjectRJ03_001AC6E2.Fragment_Stage_0010_Item_00() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\Fragments\Quests\QF_REObjectRJ03_001AC6E2.psc" Line 24



3 comment(s) [Closed]
Sclerocephalus said:
Removed the 'Run on Start' flag from the stage 10 fragment.

Sclerocephalus said:
Withdrawing this fix for now.

As it turned out, the quest may not properly start if the flag is removed. The RE logs will show it as running but return a stageID of zero (stage zero does not exist on any RE quest). Once this happens, the quest will not shut down, which indicates that the stage 10 fragment (that calls REScript to register for cleanup events) has never run.

We still don't know for sure whether the 'Run on Start' flag lets the engine process the respective fragment while the quest starts up. If so, accessing quest aliases from a fragment with tha flag is potentially unsafe. Removing the flag is not a solution though. Aa a workaround, one could move the unsafe stuff to a new stage and call that stage from the fragment tat runs on the stage with the flag.

Sclerocephalus said:
Fixed as suggested in my previous comment.

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