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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Locations
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By kawaksallas on Oct 25, 2018 1:08 pm

Issue #25290: Issues with loot and enemy respawns

Not sure if this is cell specific or not, but I've noticed this during various playthoughs and decided to report it

Sometimes enemies and loot respawn way before they were supposed to (not really sure about items, but I'm quite certain about the enemies) in various locations in the main game and dlc too:

Some crates at the entrance of the mole rat cave near red rocket truck station, they will always spawn tools. Loot them, fast travel to other location, fast travel back and the loot will respawn.
Same with loot on lexington, the mr handy fuel at the entrance of the super duper mart and the pre war money on the bank. There is a duffle bag with 100 pre war money in it and if you have patience you have a infinite source of pre war money just fast travelling in and out of lexington.
Raiders and loot in front of the shamrock taphouse
Super mutants at the radio tower near Finch Farm, I cleared them all and the location was marked as clear, done the finch farm quest and they were all back when I returned.
Super mutants and ghouls fighthing north of the Eagle's Cove Tannery in far harbor, they always respawn every time I fast travel there
Fallon's department store, you literally spawn in the middle of three super mutant suiciders every time you fast travel there

And I'm sure there are more examples, these are just the ones I have on memory



2 comment(s)
BlackPete said:
Yeah, I've noticed that at a number of locations as well. Pretty sure the respawn times are controlled by the engine. There's most likely nothing we can do on our end about it.

Comment #1 Oct 25, 2018 5:54 pm  Edited by BlackPete on Oct 25, 2018 6:20 pm
kawaksallas said:
For what is worth, this mod claims to fix the issue but it seems complex


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