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Issue Data
Status: Fix Pending
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 12, 2019 11:15 pm
Last Edited By Sclerocephalus on Feb 14, 2019 8:42 am

Issue #26187: DN084_GlassElevatorScript: Cannot call WaitFor3DLoad() on a None object

[02/11/2019 - 10:26:33PM] error: Cannot call WaitFor3DLoad() on a None object, aborting function call
stack:
[ (0015B754)].dn084_glasselevatorscript.OnCellAttach() - "g:\_F4\Art\Raw\Scripts\DN084_GlassElevatorScript.psc" Line 200
[02/11/2019 - 10:26:33PM] warning: Assigning None to a non-object variable named "::temp31"
stack:
[ (0015B754)].dn084_glasselevatorscript.OnCellAttach() - "g:\_F4\Art\Raw\Scripts\DN084_GlassElevatorScript.psc" Line 200

       

Comments

1 comment(s)
Sclerocephalus said:
Script note on the variable myCageDoor:
"Ref to the cage door at the top of the exterior elevator shaft. Obtained via LinkCustom07. None for interior elevators."

Apparently, this does not exist on all elevators - but the script does no sanity checking to take care of this.

Added half a dozen of missing sanity checks.

       
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